In Blender 2.56, I was able to enter sculpt mode to tweak the mesh as I was box modeling, but I’m getting “Not supported in sculpt mode” for the mirror and subdivision surface modifiers now in 2.57 (stable release). Am I missing something here? Has this process been changed? It’s so convenient hopping into sculpt mode to tweak things.
Seems that some modifiers aren’t supported that made it into 2.57. I guess the only way to use sculpt mode with mirror and subdivision is to keep a copy of 2.56.
Creo que todos tenemos el mismo problema, me deshabilita los modificadores cuando entro a sculpt mode
I think we all have the same problem, I disable the switches when I get to sculpt mode
Looks like Nazgul gave us back our sculpt on subsurf workflow. Yay!
Release 36485+ - tried it out and it works good.
Commit by nazgul :: r36485 /trunk/blender/ …
Own TODO item: sculpting on constructive modifiers
-Constructive modifiers are enabled by default in sculpt mode.
-There’s option to disable all constructive modifiers in the “Options” panel of toolbox in sculpt mode,
-Use one column in options panel to make strings easier to read
-No modifiers would still be applied on multires
Edit: For those who don’t know… it’s a common workflow to jump into sculpt to smooth and tweak subsurfed model instead of selecting vertices/faces to push/pull or smooth/relax through menus.
Latest official release is what you downloaded. The fix won’t show up there till next official release. Later revision builds can be downloaded at http://www.graphicall.org/
You can also find optimized and experimental builds at Graphicall (Dynamic Paint, Ocean Sim, Freestyle render, etc).
Btw there was a way to see a latest commits log (where I found the revision info I posted about the sculpt fix) but that service has apparently shut down. Haven’t looked into an alternative method yet. Back to “surprise!” mode till then I guess.
Wow. This is a 13 year old problem I didn’t know existed in Blender. I can see why modifiers are disabled between Sculpt and Object mode. I just, didn’t know it was a thing until today. I’m using Blender 4.1 and it’s still occuring.