I am learning Blender with version 2.66 (basic installation on WinVista, no plugins) and I am stuck with a very basic question: is it possible to retrieve the menue for the very basic object properties at a later stage during the construction of a scene?
To illustrate what I mean, I have attached 2 screenshots for a torus object. When I add a torus to my scene, there is a menue at the lower left corner entitled “Add Torus”, where I can set parameters specific to the torus, for example the inner and outer diameter. But when I deselect the torus and re-select it later, I do not see the “Add Torus” menue anymore. From logic, I would assume that it moved somewhere to the “Object” settings on the right of the screen, but I cannot find it anywhere.
I find this confusing. I have worked with Bryce for many years, and there I can always access the basic and specific object parameters at any later time (in Bryce, modifying the inner diameter of a torus later is no problem).
As a beginner to Blender, I just assume that I have overlooked some basic setting. Can someone of you please give me a hint?
It’s not really bad but can be frustrating at times especially if you have never worked with an app that does not have parametric modelling. You just have to think ahead a bit.
Thank you, Tom. Originally, I thought of something more complicated but decided to take the torus as a good example. In Bryce, it is relatively easy to set up a forest scene. After all the trees have been set, I can still modify individual trees (for example, if the forest is not dense enough, add more branches, more leaves etc. to individual trees until it all fits). In Blender, I have to create a seperate file for each tree (for example, using this plugin: http://blenderthings.blogspot.nl/2013/02/a-new-tree-add-on.html), then populate the forest with them. If some trees still need some adjustment, I have to delete them, create new individual trees from the original trees (and write down the parameters I used to create them), then copy the new trees into their respecite location within the forest.
I now realize that for Blender I will need a totally different workflow.