I’ve been trying to overcome a wall on a project for a about the last 48 hours or more racking my brain over how to achieve the goal that I’ve set. And need some help figuring this out. I’ll admit right now there is a lot more learning I need when it comes to rigging and modeling for it. I have a bit of knowledge on it but I’m not efficient or extremely knowledgeable. But I assumed choosing a minecraft rig would give me a challenge while not being to easy. But achievable.
The picture below is of a well known minecraft animation called ‘Fallen Kingdom’ that was done by someone on youtube using Maya. I was using this as my goal of animation achievement being fairly certain that Blender could achieve this. I was able to rig the eyes, mouth (really basic, working on more advanced stuff now.), Intermediate Body setup, ext. But what really got me was the fingers and elbows. How he was able to keep them square when he bent them. I watch some of his behind the scene stuff and he mentioned using morph targets. I later found that to be shape keys in blender. But I still got funny deformations while trying to animate this way. If there’s any ideas about how to do this without the deformations or tutorials that would be great.
*I think I got a way to do it. But it wouldn’t be very smooth animation. It consists of jumping to the desired location using shape keys in about 2 frames and some blur. But again not smooth and jerky motion.