MODO like texture replicator?

coming from modo after 10 years. I’m trying to see how blender can tile textures but uniquely like MODO’s texture replicator.

i know there has to be a way to do this but i have no clue what to search for. i’m hoping to get some answers here because i’m doing a lot of ENV rendering and i cant keep tiling one texture as it repeats over and over. would REALLY appreciate it any info. here are some examples below.


use the shaders to translate the uv coordinates with a texture such as noise, clouds, or veroni

I use something like this. Maybe this addon

There’s a tile texture pattern randomiser node group on Blendswap.

Also Texture Proceduralize Nodes

You should go to the linked Reddit description for a fuller explanation.