We are working on an awesome addon to place and manage modular assets. The expected release date is 27 September, and while I am working on some asset packs, I try to tailor the assets to your needs. Hence I started this thread before release to post some polls.
Earlier I posted two polls on Twitter. Here are the poll results:
If you are a creator of modular assets, we might be able to help. Drop by on Discord: https://discord.gg/dhyXhjUypd Please use the channel called collaborate.
The addon is as good as ready. All that’s left is creating some asset packs to start with. We try some assets to build a street with buildings in cyberpunk style. For each asset pack are loads of things to consider, like:
The assets need to be game-ready?
Procedural shaders or PBR textures preferred?
Real-life scale, or scaled-down?
Exact real-life dimensions or make it more snappable (0.1m, 1m, 1.5m, 3m, etc.).
Walls with a thickness or not.
At the moment, we have assets like:
Buildings without wall thickness, interesting shapes (sci-fi) but no details
Tissue profiles
Curve profiles (to use the modular assets with an array- and curve modifier).
Decals (emission) with basic shapes. You can change the color.
It will be on Blender Market (after approval). And I am going to work on the video tomorrow you are asking for. I’ve spent more time than expected on a modular asset pack that is snap-able and merge-able.
If you can’t wait, this video might help: How to install Modulator. It installs like any other addon. However, you need also to load at least one library.
There are loads of options in the Properties Panel > Active Tool for Grid-, Surface- and Scatter snapping. For the grid, this is like the appearance of the grid, Scale Step, rotate step (which is 45 degrees by default). For other Snapping modes, there are similar options.
There is now an option to Link or to Append the assets. The default has changed to Append. So now you can edit the assets right away. But if you want to take advantage of Linking, mark the checkbox “Linked.”
In the downloads, you will find version 1.5. That is the latest version. More documentation will follow, and if you have questions, don’t hesitate to drop by on Discord
The best is to uninstall the Modulator addon, restart Blender and install version 1.5. Then, if the Modulator doesn’t work as expected, unload the libraries with the - button and reload them again with the + button.
Hi, there is an update for the Modulator. The update:
Auto-hide/show of the N- and T-Panels. This way, you don’t need to prepair the 3D view with Modulator, and you can use Ctrl+Enter straight away.
So in the download, you will find version 1.7.
There is also version 1.8 and which is the same, but shows Blender’s own grid at the background. If you see a chance to let us know what you prefer that would be awesome.
If you want to follow the latest news or get involved in the development of the Modulator, feel free to join our Discord channel.
There is an update of Modulator (V1.9) that solves an issue with background rendering.
Working on some more updates today. We try showing shortcuts, a documentation/contact tab, and a new mesh tool.
It reminds me of the war cgonfire said, looking at my code. He taught me how to fix it, and here is the bugfix for the tessellation feature in Modulator: