Bali
(Balazs Graff)
1
Hey Guys!
Wanna show you my last project what I made in Blender 2.91 and I call him Mole Monster.
Render in Cycles, Texture and Colour Correction with Substance Painter and Photoshop.
I hope you like it!
(The rocks and trunk was downloaded from Quixel)
82 Likes
Awesome! I like the cinematic look
3 Likes
bartv
(Bart Veldhuizen)
3
I featured you on BlenderNation, have a great weekend!
2 Likes
bartv
(Bart Veldhuizen)
5
You’re on the #featured row!
1 Like
alekba
(Alek)
6
Plot twist, this mighty beast is 5 cm tall
Very nice stuff, from modeling to final render
1 Like
ManuelGrad
(ManuelGrad)
7
Whaaaat? I LOVE it!
Amazing work, love the design!
1 Like
ckohl_art
(Chris Kohl)
10
Gnarly! Definitely not something you want to run into in a dark field.
Boder
(Boh Doer van Deckle Schmidt III)
11
Those teeth are coOOoool! I like the one with the environment (the second one); I think of the first one as more of a close-up.
man that is amazing work there
bartv
(Bart Veldhuizen)
13
I featured you on BlenderNation, have a great weekend!
Bali
(Balazs Graff)
14
Thanks!
I don’t know, was a lot but I did retopology and bake from Multires to Normal.
2 Likes
hello do you know any tutorial regarding using multires with texture alpha properly to achieve this results?
Bali
(Balazs Graff)
16
Hey, I used 16K normal map and sharp node too after render. I found on youtube how you can do etc.
1 Like
please send a link thanks…