An “abstract” scene of what I call a “Mondrian City”. Constructed with a little python script that begins with a plane,
subdivide the plane, random selection of faces, extruding and repeating again!!! Finally a 2D image texture (from an abstract
digital piece of myself) is applied to the resulting object. My first experiment with Python scripting!! I am interested
in the distortion of 2D images when projected on 3D complex objects. Need to experiment with other materials and
lighting schemes.
The process sound very cool. And from what I can tell the structures look interesting, but the garish clashing colours and lines makes it very hard to see what’s actually there, can you do a render in a simple matcap?
Yes…you are right. The 3D structures is complex and detailed…is hard to see…needs a simpler 2D texture…I am attaching a few single color
pieces and another version with a “simpler” 2D texture.
Damn, that’s really cool. Thanks for doing the simple shaded versions. Is the posses only extracting in the z axis? It looks like there are some x and y extrusions too but not as many. Very interesting results either way.
Thanks! The extrusion are in any direction x,y, z but anyway is biased in the +z direction.
Can be modified to exclude the other directions. I am thinking that adding some primitive
color/material to the selected faces may result in some interesting abstract and colored
structures. Nee to work that out… I am attaching the code if you want to play with it…is
very simple and “I think” is self-explanatory.