Mongu, a Duncan Character

So, I’m modeling the Duncan yo-yo character, Mongu. I’m just doing it for fun, its not like they hired me or anything. Just some basic subsurf modeling. He’s probably based off of domo-kun… I’m uncertain. But he’s a popular character, and everyone in the yoyoing community loves him. :slight_smile:

I’m going to add the accessories later, so they aren’t attatched to the mesh when I’m animating him.

(pics with yo-peep removed by yoyofargo)

Current progress:
A quick pose with a temporary armature, fixed fur, fixed animation on said fur.
http://farm1.static.flickr.com/148/386090172_b2bbb059f5.jpg

My best advice would be to model body, arms and legs with 8 edged cylinders instead of block modeling. This will help it get a rounder look with less subsurf lvls.

he’s going to get some fur, so the polys won’t really show through. But thanks, I’ll keep that in mind when I model a couple other things. :slight_smile:

off-topic
is that you in the pic?

lol… Yeah, that would be cool. :stuck_out_tongue:

Cool model, simple but great

She’s a fellow yo-peep. I took those screenshots down, if any of you are wondering what we’re talking about. :wink:

Back on topic:
I finished mongu’s pose and colored him. He’s still naked though… :stuck_out_tongue:
http://farm1.static.flickr.com/129/385209028_03019577e4.jpg

Does anyone know how to make fur look fluffy without enabling it as halo?

Make a crapload of it. Other than that, you’re out of luck.

Oh, actually, you could also make a strand-mapped alpha thingy to fade out the edges, also, use buffer shadows with extra softness.

Well, I managed to get away with somewhat realistic fur, using halo. Just set Halo Size to 1, and set the particle life to 6. This is what I got:
http://farm1.static.flickr.com/148/386090172_b2bbb059f5.jpg

i agree with Black Boe, you really need a lot of strands to get nice looking fur. Strand mapping
with the alpha value fading to zero is also a good idea. Don’t forget to turn on z-transparency
in your fur material to make the fur really look fluffy. Z-Transparency for fur will increase the render
time a lot, but i think it’s worth it…

def