Monkey

I sculpted this toy in blender, using the images from unyielding_wood Instagram profile.
First I sculpted the head, and then the body, united both using the add-on boolean. Then I modelled the arms.
For retopology I used the remesh add-on. I may confess I was lazy to do that, and it was 2 a.m.
The results were very good, but not perfect. The loops are not totally correct. Mayby I don’t use the add-on correctly.
Then I Unwarped the mesh using “make seam” and UnWarp. Adjusted according to the texture. Placed a basic BG and lights, and it’s done.
In total, I must have spent about 4 hours on this project.





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