Monster Hunter World Iceborne -- Shara Ishvalda

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This is amazing!

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This is absolutely insane!

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Beautiful work.

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Beautiful piece what was your creation pipeline.

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I created a base model of the monster first.
Then fine tune the shape and add detail on it.
After that add a background and add texture on it.
Finally light it and rendering.

Wonderful piece! :slight_smile:

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I featured you on BlenderNation, have a great weekend!

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Whoops, I forgot to add the link!

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Thank you Bart Veldhuizen :smile:

You’re #featured! :tada:

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Thank you very much!:grinning_face_with_smiling_eyes:

Nice job! I have a few questions for you:
Did you use dyntopo, voxel remesh, multires, or a combination to sculpt this?
Did you run into any performance issues using any of the above methods?
Lastly, what was the most difficult and the most fun part of the process?

Thank you MooKorea :smile:,
I used voxel remesh, that’s pretty good. Make me sculpt faster on a high polygon model.
I think the most difficult and fun part is sculpting detail on it and make it stately. Lighting and Shading is important too. :thinking:

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What are you using to render?

I used eevee render.

Thank you! It came out fantastic. Nice work.

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