Hey guys, I have modelled and unwrapped this character a while ago in maya but never got around to finishing it. Since then I have transitioned to blender and I now have a use for this character. It will be the enemy in a game I’m making with some uni students.
I have already done the sculpting in mudbox and exported the normal maps. However, in maya I unwrapped the model into 4 UV squares. This allowed me to split the maps into 4 smaller images.
The UV layout transferred fine to blender but I need to know how to link the 4 normal maps to the models UV’s.
How do I go about setting my normal maps onto the model in blender?
Thanks for you help.