THATS AWESOME!!! keep working on this i think its awesome!
i know you probably thought of this, but i think it could benefit more modes, such as race, free roam(freestyle with no time limit) . also i think it would be cool to do a damage system for the monster truck, like if you hit the ground hard enough(along with a random factor) it would take a wheel off. just my thoughts
Thanks for your comments!
@ kendrick yes you’re right the modes you said would be awesome and i already thought about creating this but at the moment i don’t have more time for that. But when i’m continueing working i will add these features!!!
One small thing you can do is make the Truck come down faster.
For instance when your riding on 3 wheels, it look like its taking forever to go down again.
Thank you! Yes you`re absolutely right but the thing is that the whole world is very big and gravitiy is already at 25 (the maximum)! I tried a lot of times to scale it down but then the problem is that it deosn’t drive like a monster truck anymore!
I believe the python function that allows you to set the gravity in 2.49 allows you to set as high a value as needed, try using that in an initialization script.
The game mechanics itself look well done (Judging from the video), though I do wish to see an area that’s not so much a normal stadium environment as well as being a bit bigger.
Make a Police Chase through a Skyscraper City where you have to escape usin’ a Monster Truck, flattenin’ everything that stands in your Way!/:RocknRoll:
Besides, how about applying permanently growing global Z-Velocity while the Truck is not grounded. That Way you can achieve lil’ Jumps as well as it will crash down again very fast. Worked for my Platformer. ;}
@Ace Dragon Thanks alot the python way worked
The Idea of the Police Chase is really nice but at the moment i am working on a few other projects and the framerate will be at about 10 then
I think I really have to use shape keys never used them before…
Here is a new Video please tell me about the gravity (too high / too low)
as for some small crits the game seems to have a really slow frame rate comparatively with other games of the same graphic quality, did you use multi or glsl? also there were some points were i turned upside down and had to start over that with 9 frames per second was really agonizing… sorry