Hi!
Just some experimentation with blender geometry nodes and materials.
I also wanted to try more space stuff with high contrast shadows and play with light bounces.
https://www.artstation.com/artwork/6NkQdw
Hi!
Just some experimentation with blender geometry nodes and materials.
I also wanted to try more space stuff with high contrast shadows and play with light bounces.
https://www.artstation.com/artwork/6NkQdw
I featured you on BlenderNation, have a great weekend!
Thank you very much! Bart
Looks great!
In the image what exactly did you use the geometry nodes for? Only for instancing, or for the panels as well?
Geometry nodes was used for blockout for stations, smaller greeble, roads, lights and detail stuff. Material shader made most of that that medium/smaller paneling work. I used rgb splat map to color one material red and other two are just grey with different frequencies of detail.
Geometry Node which i mostly tested here can trun any object into greeble mess.
Example of cube.