More realistic skin with cycles

Hello, sorry for my english, i need help with the material of the skin in cycles render.I want to get more realistic skin.I enclose a node of my material, it contains a diffuse texture,mask and bump map.I would be grateful for the help.



Try to use the normal map for the diffuse and SSS shaders. Maybe increase the normal map strength as well.
Decrease the roughness of the glossy shader and increase it for the diffuse.

I think, this will improve it, since there are way too few highlights.
Skins in general are nearly always covered with an fat layer. This reflects the light more or less sharp.

Here’s an example: