more than one unwrap assigned to a mesh?

is it possible to have more than one UV layout per mesh? like a different layout for different textures?



Unfortunately no, Although several materials and their associated textures can all use the same uv-mapping.


crumbs. it’d be nice to create a layout, then save it, (atm imo its too easy to mess up a sweet layout.) and then assign a your layout to whatever textures…

In the scripts window under UV; Save UV Face Layout.