So, I know morphing in general and how it works, but I want to expand it to other meshes as well.
Say I make a base mesh (human) and I weigh clothing etc to it. Then I want to morph it into another character and to have the clothing to follow. Is that possible without manually deforming all the clothing to fit the new mesh?
My idea is to make a source mesh with lots of different clothing, and from that setup pull out body morphs and toggle clothing to make many different characters… is that possible somehow?