I’ve attempted modeling this classic British car before but thought I’d have another swing at it from scratch. I think it is a car with a lot of style and trim.
And here is the underlying body shape that I’ve used to build the initial topology with.
I’ve attempted modeling this classic British car before but thought I’d have another swing at it from scratch. I think it is a car with a lot of style and trim.
And here is the underlying body shape that I’ve used to build the initial topology with.
Initial clay render. One approach I’m exploring here is to think about how some of the prototype was built and try to emulate that in modeling. For example, I imagine that the panels for the doors were originally flat sheets of metal which were pressed or bent in to shape. So for those I’m using a lattice modifier.
Here’s a link to the competition entry: https://3dmodels.org/challenges/morris-10-4-saloon-at-waverley-station/