Hey People!
I wanted to improve in realism and nature in Blender so I started making realism study, mostly oriented towards nature. Here’s one I think turned out pretty cool!
I still tend to sylise a bit the final aspect of the result but I actually love how it looks, appears realistic but feels subtly stylised!
I use mostly Graswald for the vegetation assets, scattering with Geo-Scatter. I made my own fungi asset that I scattered manually on the surface to have full artistic control.
Hope you like it
Viewport view :
Closer look at my fungus assets :
And just a random view of the rendered viewport with scattering visibility lowered down I thought looked cool :