Mossberg 500 shotgun, it’s my first attempt to make a low poly gun for the game engine, it’s ~1700 triangles, uses a 1024 x 1024 specular, normal, & diffuse map. Triangle count seems a little high, I guess ill try and bring it down in the future
Pics are in-game except for wire one
I’m calling this finished for now anyway, and any feedback would be appreciated