I am not a video game person, before recently I have not played a video game in over 10 years. Since I have been getting more into Eevee I wanted to see what the video game engines are capable off. So my gf recently bought me a PS4 with Spiderman (10/10 my rating) and Kingdom Hearts 3 (6.5/10 my rating). After playing through these games I have some questions.
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What are the most computational heavy parts of a game from greatest to least?
- Simulations
- Polycount
- Textures
- etc…
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The reason for this post is. I remember on PS1 when the games had a cut scene (FFVII) it would be a nicely rendered scene that looked awesome. Now games use the same in game footage and it looks awful (most of the time). Why don’t games render out beautiful animations for the cut scene’s instead of using the lower quality in game footage like they used to?