Hello all, thank you for your time reading this.
I found a model online which seems to be the “Captain Sparklez” character in the game Minecraft Dungeons.
Most resources talking about these Minecraft based models are Maya based, so I have to do some reversed engineering to get the motor running in Blender, I`m sure we have all been here before.
By the looks of it, they animate the mouth / lower half of the face by swapping out different Mouth models, turning them visible or invisible based on a control rig.
The current version I recreated myself has the driver on the specific Mouth model, which checks a cursor`s local position on its parent.
This is working on one model, but it seems like it will be very opaque to troubleshoot when this gets applied to many more models.
Ideally, it seems like a better idea to have the script / driver constantly set on the cursor, having all the options in one clear list in one place.
That way, the Driver would also not auto-hide every time I move my cursor for troubleshooting, since it is attached to a mesh that I`m turning invisible.
Is this a pipedream, or too convoluted?
I would greatly appreciate any advise or help regarding this, my Google-fu is also failing me and I`m slowly puzzling this thing together during my lunch breaks ![]()




