Hi everybody. Here’s my first post. New user in blender (2 months) but having some experience in 3ds (mostly architectural design). But involved in art (paintings) for many years.
Well this is an old woman. Work flow goes like this:
blender (basic structure + UVs) > zbrush (textures, sculpture, normal maps in 1700000 polys) > blender (20 000 polys) > fine sculpture tuning (after test renders), hair (my first attempt) eyes (first time again). Some PP (levels, glow) in gimp.
I know few things about blender, I dont understand how SSS works, how depth of field in camera works, how radiosity etc… Sorry for my english. Any help, comments, critics would be very helpful.