OK… some strangeness occuring on motion blur.
I took a couple existing projects that were created in 2.69a official. I did a save as and made a copy of them (so I still had my originals.
So I open up the first one in 2.71 official…and this is what I see. Note that it is greyed out and you do see a deformation checkbox.
This was actually a project that I used for just still renders.
I then open a second project file in 2.71 (again originally created in 2.69a) and see this in the motion blur area.
Now this file had character animation and other object animations in it. I tried selecting both CPU and GPU to see if anything changed, but it did not.
To further complicate things… I then reopened the original file started to switch between GPU and CPU and then the motion blur switched back to what you see in the 2nd example image.
Here are my questions…
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Why on neither of these files is the deformation option now not showing? Do you have to enable something in user preferences maybe, or select the objects that you want deformation blur to occur and apply some setting there.
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Would it be better for me to start with a brand new 2.71 file and append all the objects into these scenes? I would like to avoid that because then I may lose the animations I have in that 2nd file.
I’ve been out of the loop in keeping up with the improvements regarding motion blur. So I need to read up more on how to properly set up motion blur in 2.71. I see this new shutter amount which I assume makes the blur stronger possibly.
But what I really would like to know is why do I see these 2 completely different motion blur setting boxes appear on these older files that were opened in 2.71