I used the camera view and turned on motion blur in eevee as per the alleged 2.90 update, rendered a bone-animated object and nothing happened. Is there some other hidden setting needed to make it do what it’s supposed to?
Maybe Iam wrong I heard it’s not a realtime blur.
It has to be rendered at least, only then MB
is in the picture.
min:6:00
Yeah I hit the render button multiple times, but it still didn’t show up.
that’s weird,
both object transformation and armature-deformation creates in eevee motionblur(not realtime-viewport only in rendered Image F12)
eeveeMBtest.blend (833.1 KB) blender.2.9
Yes, it appears specifically skinned objects’s animation does not get motion blur in Eevee. I even exported it as Alembic and the result still doesn’t get MB. I guess any kind of vertex animation is exempt. Issue exists as of 2.93a LTS.