Motorbike

I have been experimenting with Quixel Mixer and ArmorPaint in order to have a somewhat free workflow.
I was trying out some way to make ornaments and used Affinity Designer to create a “preliminary” displacement-map before did the last touches in Quixel Mixer. But there are some reasons I am bit hesitant towards Quixel Mixer (even if you cannot say much since it’s free) But I would like support for several materials for the imported files and (if they have not fixed it since I tried last time) opacity and illumination map. For instance, I did this gold doubloon as a simple first try using affinity designer and Quixel mixer.

I had some problems trying out ArmorPaint and QuixelMixer which I posted here:

I am thinking at some point I ither figure this out or move over to SubstancePainter.

Then I moved on to a bit more challenging project