Probably my first thread showing my work :slight_smile:

Model was created in Blender, textures in Quixel Suite, render in Marmoset Toolbag 2. When Blender 2.8 will be released I will probably move to Eevee leaving Marmoset Toolbag behind.

I love it. The paint trim on the mud guards looks like it might have UV issue as they appear wobbly.
Question, I’ve looked at your other work on Artstation, is this the first thing you’ve done using Blender? Also, with your low poly stuff, do you make a high-rez version first and then re-topo? I’ve always wondered about the process.