Any idea how I can create a texture that I can apply to a displacement modifier to create mountains?
And I mean realistic mountains, so you can forget about:
1.) Using the subdivide fractal tool
2.) Using an existing texture (aside from images) with a displacement modifier
I’ve already taken a look at Andrew Price’s snowy mountains tutorial, and that’s about as close as I’ve come (they look great, but they still don’t look accurate).
Notice how there’s a main mountain range, with smaller lines extending out the sides, then even smaller lines, etc. Sort of like a snowflake or a fir tree branch
Anyway, help on this is greatly appreciated. Thanks
why don’t use the ANT Landscape Add-on? But if you want very realistic and customizable scenarios you could use Earthsculptor, that is good (but is paid).
Don’t fully understand your quest for more realistic mountains, unless you
mean that you need a real existing mountain range as you have in your map.
I did some displacement renders awhile ago with a map from same source as yours,
though a different range mapped elevation.
Had a great deal of problems, with spiked aberrations at horizon (edges of map)
as seen in incl pics.
Editing edges in external paint software does not work, most settings in
displace modifier, texture panels did minimal corrections.
Finally found that adjusting Crop Maximum X,Y in the Texture properties,
Image Mapping tab did the trick. Changed values from 1.00 to 0.999
in both X and Y. (2.54, as I recall, have not tried in later releases).
I then could not add coloration to my satisfaction, so did final mountains in
Lithosphere (arexxma has link above) which, though not a known existing mountain
range turned out better for me.
incl blend should be easy to understand and experiment with.
Works perfectly on my computer with Windows 7 64-bit.
I guess it´s a user error. Did you read the requirements for Litho?
The standalone distribution contains all dependencies but no python, you will need 32bit python2.6 installed on your system. It has been tested with windows and linux, no test on snow leopard so far, it might run. Execute the file “run.py” contained in the distribution to run the application.
And sorry, but you say the free versions are not good enough and you can´t get the better versions you have to pay for, but if that´s the case there´s no help for you
And looking at your “accurate mountains” thats too much detail anyways. Your image roughly shows 10x10km. So either you stay far away from the mountains, or you´ll loose all the detail moving towards the ground.
Bryce 6.3 full version is avaible for free if you purchase Issue 135 of 3D world magazine (the one with sintel on the cover). From the experience I’ve had with Bryce, (7 PLE and the one i mentioned earlier), It is incredibly easy to create displacement maps like the one you provided. That is how they make their landscapes. I don’t know about saving the mapas an image though.
a quick example:/uploads/default/original/3X/e/7/e741974da0444443b787a69179f70b20338293a5.pngd=1303096222, it was a quick little play, but it created something halfway decent.
Personally I like to have a couple of displacement modifiers set to “object” coordinates so that I can interactively scale the noises in the viewport… then do a fine grain procedural for normal…
I managed to get lithosphere working on my 64bit Debian testing version system. I unzipped the pyglet-1.2dev-py2.6.egg file and applied the patch from here: http://code.google.com/p/pyglet/issues/detail?id=456#c8 I also had to rename the original .egg file as well. I have an Ati card with the fglrx drivers installed and lithosphere works great. Maybe this will fix it for you as well.