.. Mountain, fog and diver : for a slight "surreal" stereotypical image

Just a landscape, based on a tutorial.
The rendering time was quite long due to the use of VDB clouds.
There was also an unresolved rendering artifact issue that I had to correct in Photoshop.



Exemple du problème d’artefacts.


  • How can the idea of ​​"immensity" be realistically conveyed?

The first version showed mountains appearing “suddenly” at the edge of a vast, flat field, which isn’t very convincing (based on several reference images).
Hence the addition of various hills at the foot of the large mountains: in geology, perhaps hills foreshadow mountains (except in the case of Texas, and others?).


All in all, it was a fairly quick project, so it was a bit relaxing.

  • Viewport 1.

  • Viewport 2.

  • Viewport 3.


“Real-false-looking fir trees”, seen up close.
And as the saying goes: “When in doubt (about aesthetic ambiguity): it works.”
In fact, here, it works almost better than my somewhat low-definition mountain texture.

The same fir trees, to show how I wanted to simplify them as much as possible for faster rendering, without losing too much—from a distance and in the fog—the impression of a “mountainous forest.”

Using decals was also an option, but I didn’t have any on hand: and I figured I already had a high degree of transparency with three layers of fog and nearly 10 cloud layers.


Same for the “Scaphandrier” (Deep-sea diver?) (+ Slightly improved for this close-up.).


Without the subdivision modifiers.



Miniature


I might make a few more minor changes.
And this “rendering of immensity” does not yet seem entirely convincing to me.
Nothing less, nothing more. :slight_smile:

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I featured you on BlenderNation, have a great weekend!

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Thanks Sir Bartv, and you too, gread week(end).

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