- https://fredcomal.artstation.com/
- https://www.youtube.com/@Fred-CoMal
- https://www.facebook.com/profile.php?id=61558410399228
Just a landscape, based on a tutorial.
The rendering time was quite long due to the use of VDB clouds.
There was also an unresolved rendering artifact issue that I had to correct in Photoshop.
Exemple du problème d’artefacts.
- How can the idea of "immensity" be realistically conveyed?
The first version showed mountains appearing “suddenly” at the edge of a vast, flat field, which isn’t very convincing (based on several reference images).
Hence the addition of various hills at the foot of the large mountains: in geology, perhaps hills foreshadow mountains (except in the case of Texas, and others?).
All in all, it was a fairly quick project, so it was a bit relaxing.
- Viewport 1.
- Viewport 2.
- Viewport 3.
“Real-false-looking fir trees”, seen up close.
And as the saying goes: “When in doubt (about aesthetic ambiguity): it works.”
In fact, here, it works almost better than my somewhat low-definition mountain texture.
The same fir trees, to show how I wanted to simplify them as much as possible for faster rendering, without losing too much—from a distance and in the fog—the impression of a “mountainous forest.”
Using decals was also an option, but I didn’t have any on hand: and I figured I already had a high degree of transparency with three layers of fog and nearly 10 cloud layers.
Same for the “Scaphandrier” (Deep-sea diver?) (+ Slightly improved for this close-up.).
Without the subdivision modifiers.
Miniature
I might make a few more minor changes.
And this “rendering of immensity” does not yet seem entirely convincing to me.
Nothing less, nothing more. ![]()











