Mountain Path




After what feels like years I’ve finally found the time during my lunch breaks (and in between them cough) to work on a personal scene.

Thanks to the vulkan implementation I was able to create a convincing ground just with a few textures from textures.com (obviously) and heavy mesh displacement.

Additionally I used the tree generator I’ve been working on for the last couple of weeks in GeometryNodes to create a bunch of beeches to place alongside this path.

I found the autumn colored leaves had a nice contrast to the grey rocks so I decided to add some orange grass as well which worked great for catching attention.

At the end I’ve added a sign post. Despite being so small it works pretty well as the center of the image and helps as a size reference to ground the scene. I was contemplating about adding more man-made objects but I wanted to get finished so I decided against it.

A bit of compositing has been afterwards, also in Blender.
Done in 4.5.5 and obviously rendered in Cycles. Hope you guys like it.

Here is a small video of the progress:

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super cool, great lighting!

So detailed and realistic! Great job man :smiley:

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I featured you on BlenderNation, have a great weekend!

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You’re on the featured row! :+1:

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Really cool, that hole is really well made. Great!

Can you tell me more about how you achieved this effect with displacement?

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I just created a basic mesh for the general terrain shape, uv unwrapped it, subdivided it like 7 to 8 times and then just used the displacement modifier together with a texture I downloaded from textures.com
There is no magic to it, it’s literally just brute force.