It is a medieval stronghold resting on a calm mountainside, with the day and night render included!
The main focus behind this project was on the practice of composition, lighting and post-processing.
Modeled and textured in Blender, rendered with Cycles, post-processing in Photoshop.
Take a look at the creation process breakdown, as well as my other work, over on Artstation or Instagram!
I’d be thrilled to hear your opinions and advice!
Well I think you did an amazing job at composition and lighting. Both day and night looks really cool !
Now for the downside for me, I think you got the scale of the mountain off. It seems really close to the camera and even the part just next to what should be the huge castle seems small and close to the camera. I’m pretty sure you tried to simulate the distance on your scene when in fact it is really close but if you look at the scattered stone on the front and the little wood boat, the viewer can actually compare the distance quite easily and it break the effect.
Also for me at that distance the castle itself could use some detailing in the modeling and texturing, but I guess that is just my opinion !
I want to express my sincere gratitude for your kind words about my artwork! It truly warms my heart to hear that you enjoyed it! Also, thank you for providing such detailed feedback! I genuinely appreciate the time you took to share your thoughts
To help you understand the scene better, I’ve attached a preview of the layout from an aerial perspective. It will give you a clearer idea of the spatial relationships between the different objects. Please take a look!
As you can see, there is actually quite some distance between the different objects, and the boat is actually closer to the camera than it is to the castle. However, I completely understand what you mean about the sense of scale feeling slightly off. It’s something I was aware of and considered while working on the piece. To achieve the desired effect, I intentionally adjusted the size of objects in the background to appear larger. My aim was to create a concept art piece that captures the charm of the Disney art style, rather than focusing on achieving photorealism. This approach allowed me to play with proportions and embrace a more cartoon-like aesthetic, which I felt suited the overall vision of the artwork.
Once again, I genuinely appreciate your perspective and taking the time to bring these aspects to my attention. It’s through feedback like yours that I can continue to grow as an artist. Thank you!