Hi All,
Long time visitor but this is my first post in Artwork section. Originally coming from 3ds Max/Maya background I decided to give Blender a go and came up with a project to try out things. I started with the idea that I want to create everything in Blender but found sculpting in Blender a tad slowish at the time (not understanding how people manage to sculpt in Blender I thought I would jump into Zbrush instead) - after the sculpt was done I did the retopo in Blender. After a quick unwrap in Zbrush and basic texturing I continued a bit of painting inside of Blender. I have never used Blender Internal for rendering and when I started using Blender cycles came along so I thought I would just dive straight into Cycles. The most challenging task for me was the hair - I was really impressed with the results Blender could produce and even though it was rather tedious and slow to render the more I tried and learned how to make renders faster the more I enjoyed using Blender. It was 2.5K render which took 2 hours 10 minutes on my box - I am yet to learn heaps about Blender but I am enjoying especially after I have changed key configurations to make myself feel a bit more like in Maya/Max.
Please feel free to comment/critique. It isn’t perfect and could have been improved but I felt it was time to finish the little fella. Oh and sorry but I had to do the Black and White version :D.
Cheers,
Serge.