Mouse outside?

How can i get the current Mouse Position, if the Mouse is outside the Script-Window, because i don’t get an Mouse-Event in my GUI! (Blender 2.25) What can i do?
Thanx for Help.
Cu, Doc

You can’t.

Martin

Similar Problem again, now in 2.32. I’ve noticed, that there is a Redraw-Pulse going to the GUI if the Mouse is leaving the Script Window. But nothing happens if the Mouse is comming back. In that Case, my Script should look for some changes, the User has made on his Meshes. Does anybody have an Idea how i can handle this?
Thanks, Doc

Ha! Finally i made it. I found a Way to register if the Mouse is in/outside the Script Window. Have a look at this Code:

# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# ~ Mouse IO Test    --    2004 by Doc Holiday ~
# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# ~ press Alt+P to start                       ~
# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

import Blender
from Blender.BGL import *
from Blender.Draw import *

Exit = Blender.Draw.Create(0)

def ClrBack():
	glClearColor(.7,.7,.7,0.0)
	glClear(GL_COLOR_BUFFER_BIT)

# ==============================================
InsDrw = 1
Mouse = "IN"
# ==============================================
def draw():
	global InsDrw, Mouse
	#print "Main Draw running"
	ClrBack()

	if InsDrw:
		InsDrw = 0
		Mouse = "IN"
	else:
		Mouse = "OUT"

	glColor3d(0.0,0.0,0.0)
	glRasterPos2i(10,40)
	Text("Mouse is "+Mouse)

	Blender.Draw.Button("Exit",1,10,10,70,20)

def event(evt,val):
	global InsDrw
	if evt == ESCKEY: Blender.Draw.Exit()
	if Mouse == "OUT":
		InsDrw = 1
		Redraw()	

def bevent(evt):
	if evt==1: # ---------------- Exit Button
		Blender.Draw.Exit()

Blender.Draw.Register(draw,event,bevent)

It works well in 2.32 and 2.25. Try it, and tell me what You think.
Cu, Doc