Another character model to help myself get down how to make these things consistently.
In this one I used Rigify to set up everything, rather than all on my own with the last few models. It was a bit to get used to, and I’m not sure if I’m all too happy with some of the results, but I think I can get used to it for the next few models I manage to create.
The cheese was fun to make. I used a fairly high poly mesh, and used the new carve booleans to create the overall shape, and then used the remesh modifier to get myself a somewhat consistent mesh to work with. After than I went in and smoothed and sculpted it till it looked good.