I’ve started working on Mouse (character concept by Samuel Youn) using a build form sculpt branch.
How do you recommend to sculpt thin details like jacket? I have solidify modifier applied on it and I hesitate to remesh it. Would like to keep the same thickness.
I aslo have base head with 0.02m of voxel size, which is probably not enough for fine details. When is it a good practice to revise a topology?
Any C&C in general are really welcome.