How to simulate a mouseUp after a mouseDown
MouseDown starts a counter that mouseUp stops and then activates a action
Want to make a power throw based on the length of the mouseDown position…
must be doable?!?
How to simulate a mouseUp after a mouseDown
MouseDown starts a counter that mouseUp stops and then activates a action
Want to make a power throw based on the length of the mouseDown position…
must be doable?!?
I tried to find a way doing this, but didn’t find a way either.
Then I tried working my way around this problem.
Maybe this will help a little (altough it is not exactly what you want).
The first time LMB_down starts the counter, the next time it is down it stops the counter.
Might help…
JBal
As in your example, since the code can handle the mouseDown / MouseUp, I can do it right there- in the code…
Stupid of me not to have though about it (might have been blinded by the bricks)
But thanks for pushing me in this direction. I’ll test this latter today.
Glad I could help, but I do think you have a point here,
I would like to have somekind of a sensor to see if a mousebutton is down.
I searched several Python-sites and modules but until now I could not find a way to sense if a mousebuttonis up or down.
If you find a way to do this I would like to know too.
JBal