Greetings. I’ve been trying to find out how to get the camera (owner) to be in a certain orientation when the game starts up, but it’s always in a funny angle (not in the angle the object is while editing).
Any suggestion on how to make sure it initiates at start in certain orientation?
Thank you for any tips.
Script is as follows:
import bge import Rasterizer import mathutils render = bge.render scene = bge.logic.getCurrentScene() cont = bge.logic.getCurrentController() own = cont.owner screenWidth = render.getWindowWidth() screenHeight = render.getWindowHeight() sensorMouse = own.sensors["Mouse"] actuatorMotion = own.actuators ["Motion"] render.setMousePosition(int(screenWidth//2),(int(screenHeight//2))) #Create showMouse property and use it also as init if "showCursor" not in own: own["showCursor"] = True mouseX = 0 mouseY = 0 own.worldOrientation = (0, 0, 0) # I tried to set the Orientation here, but didn't seem to work. #Check if mouse cursor is shown if own["showCursor"] == False: Rasterizer.showMouse(False) else: Rasterizer.showMouse(True) #Set mouse sensitivity sensitivity = 0.001 mouseX = screenWidth//2-sensorMouse.position mouseY = screenHeight//2-sensorMouse.position own.applyRotation((mouseY*sensitivity, 0, 0), True) own.parent.applyRotation((0, 0, mouseX*sensitivity), True)