Mouth-blown glass panes

It occurred to me one day that suspending a whole load of these in a room would look interesting.

So I tried it out.

In my ever so humble opinion, it does indeed look interesting.

For the purists and Counters of Pixels, the original, superior and generally more splendiferous image may be seen here.


Looks pretty cool! What was the render time?

I think around 1/2 hour for 1000 samples on a GTX460.

I’m pretty sure I get how you did the ripple effect (displacement, maybe some sculpting), but how’d you manage such realistic thickness? It looks great!

TheKindGamers, waaaaaay too much work.

I don’t have a great deal of spare time, so everything has to be done as quickly as possible and as simply as possible.

The panes stated out as a series of loops, i.e. one circle extruded several times outwards at varying diameters. Each loop was slightly and randomly rotated, and of course moved into the right positions to get the basic bulging shape. The final, outer loop, was squared and the edges were creased.

After that, a solidify modifier was added followed by a subsurf modifier.

Lastly, a simple blend of waves and noise textures bumped the surface, and that’s just about that.

If the bug bites me and I have the time, I will try adding many more panes to see if it gets more interesting.

I enjoyed the various colors this piece used, and as someone else mentioned, the glass and displacement came out really nice.

Oh I’m glad. I really should make some time to add more panes into the scene, because I think it would add something to it, but I’m not really sure what. It might make a nice wallpaper, if anyone can convince me to give it a go…