I’ve completed modeling and texturing the teeth, gums and tongue model. Teeth are sculptured in ZBrush, retopology is made in Blender 2.8 (mesh on last pictures), textures in Mari. I think that such a basic model of the mouth can be adjusted to a variety of characters without difficulties.
Nice work and very nice shader!
Just remebered: I’ve made in Mari normal map, where tongue relief is much stronger, but I couldn’t get the same result in Blender. Maybe I will try something later.
I know baking and blender is like water and fire! I bake my stuff in both substance and Xnormal and nothing come close yet!