Mouth with teeth, gums, tongue

I’ve completed modeling and texturing the teeth, gums and tongue model. Teeth are sculptured in ZBrush, retopology is made in Blender 2.8 (mesh on last pictures), textures in Mari. I think that such a basic model of the mouth can be adjusted to a variety of characters without difficulties.


Great smile :grin: :+1:


Hah, thanks)

Nice work and very nice shader!

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Just remebered: I’ve made in Mari normal map, where tongue relief is much stronger, but I couldn’t get the same result in Blender. Maybe I will try something later.

I know baking and blender is like water and fire! I bake my stuff in both substance and Xnormal and nothing come close yet!

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