Hello,
i have a question. Is there any tool for UV process in Blender which enables move and sew UVs? I have seen it in Maya for automatic mapping and it is very useful.
In Blender there is Stitch tool but it moves both (or all corresponding) parts of UV faces. Move and sew works like you choose some UVs or UV faces (base UVs) and these are fixed then you are just sewing connected parts which moves to appropriated connections. It is something like pinning (bacis UV faces are “pinned” and the ones to be stitched moves). But pinnig works only for unrapping not for stitching.
Unfortunatelly I cannot program as I suppose there maight be some basic python script to enable this functionality.
I am sorry if the explanation is not too clear.
Thank in advance to anyone who would bother with this welcomed feature.