Have my armature connected to mesh through modifier, and when I move the armature in object mode (for splacing it somewhere in a scene), the armature leaves the mesh behind. I have to select both mesh and armature to move it. When using the old CTRL-P parenting, moving the armature will do. Does anybody know how this works?
When you apply the armature as a modifier without parenting then the armature is “lower” in hierarchy to the mesh, but only at the level of a modifier not that of an object . If you want to influence the mesh at the object level you need to parent the armature to the mesh for the armature and the mesh to move together .
parent the mesh object to the armature object in addition to the modifier.
There’s a difference between Object and Armature in Ctrl-P; choosing Object will make a mesh the child of the Armature Object with no connection to or influence from the Bones. Choosing Armature will add an Armature Modifier. Sketchy means Object.