Move camera with an object

Hello guys

I just wonder is there any way to implement such an interesting feature from Unreal Engine 4 to Blender: when you move an object holding shift and the camera moves with it. I never thought it would be so useful, especially in complex scenes with dozens of objects. But after using UE4 for a couple of months I definitely think it would.

I tried to look through the options in the INTERFACE tab, but found nothing (rather expected result). Is it hard to do this? Probably someone did it already?


Unless i am misunderstanding, you could simply parent the camera to the mesh.

Or parent the object to the camera.