I just wonder is there any way to implement such an interesting feature from Unreal Engine 4 to Blender: when you move an object holding shift and the camera moves with it. I never thought it would be so useful, especially in complex scenes with dozens of objects. But after using UE4 for a couple of months I definitely think it would.
I tried to look through the options in the INTERFACE tab, but found nothing (rather expected result). Is it hard to do this? Probably someone did it already?