Move HUD to the active camera


I have scene with 4 cameras. I change the active camera from the keyboard but a have a little problem: when i change the camera the HUD will stai parented to the original camera. So what i want is to move the hud to the active camera when ever i change it.

Any short and efficent way to do that?

The most efficient way I have found is to create a separate overlay scene with a camera and your HUD, then add the overlay scene using logic bricks. This will keep the HUD on the screen no matter which camera you use.

Thank you!!