Hi there, i also try my best at the moving castle challenge from CGboost.
In short, smash bioshock infinity and a bit of pixar light together and voila, thats my setting/mood.
I grabbed some textures from textures.com, made them tileable/trim sheet like and created “Building blocks” for my buildings.
Volumetric shader for the god rays and another volume for the clouds, just a few voronoi textures control those.
First wip render with unpleasing colours caused by the new sky texture. Its usually great, but i did push it a bit too much here, so thats why it looks kind of broken.
Second wip image with adjusted colours and some more details.
I ran into a problem with cycles and dont have a neat idea on how to fix that (aside of just rendering twice).
By adding spotlights, the foreground loses a lot of its smooth indirect bouncy light.
Is there a way to avoid this issue?
I tried with multi importance sampling/ more samples/ branched sampling but nothing did help.
Atm i am just ignoring it and would probably fix that in post.