I’ve recently rediscovered the function to duplicate objects along a path, and on the other hand to move an object along a path.
Now I was wondering, if it is possible to combine those setups?
Given a closed loop and for example I want to move a sphere along it followed by its duplicates, almost like a pearl necklace, you hold up and down…
The results I had so far, was that I had static duplicates, plus one moving object, now what I need is a superposition, somehow…
I don’t follow. Can you give a sketch, .blend, or more concrete description? I am thinking your answer is DupliFrames, but I am not sure what you are trying for exactly. There is a good solution, for whatever it is.
don’t worry, this time I come up with a descriptive image, demonstrating what I intend to do:
You have a randomly shaped path that is filled with duplicates of an object, now when I press Alt+A, I wanna have all those duplicates moving along the path, but instead only the original moves along.
It would be almost like an array applied to a path with offset 0, something similar exist with the Curve Modifier, but you have to deal with very strange effects…hopefully I was able to get you a clear picture of my issue…
The simplest way that I did this was to add a curve, then a sphere. To the sphere I added an array modifier and a curve modifier of course using the curve I just created as the curve, didn’t really do anything with the curve. Went to the sphere and keyframed the position at 0,0,0 and then drug the origin out along the x-axis and keyframed it wherever I ended up.