Mt Hood



This is my final for a Mount Hood environment. I used geo data to displace a card in Blender, then used World Machine for erosion and textures. The trees were scattered using GeoScatter. I was amazed at how many polys I could scatter and render… probably well over a billion. The trees I made using “The Grove” in Blender 4.0.
I finished the image using photoshop for some cliff textures and depth etc…
Thanks!

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stunning!!

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This is a beautiful landscape. :clap:

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Wonderful!

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amazing landscape, very well done!

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I featured you on BlenderNation, have a great weekend!

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You’re on the featured row! :+1:

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It just isn’t the Oregon forest without big clearcut patches in it. A+ realism!

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