Hellow!
I’ve just finished a side-project that took me a big part of my june/july evenings.
The idea was to recreate in 3D an illustration I did during the summer of 23, and animate it.
Ooo, this is very good. So many 3d for 2d project fall in between styles and don’t feel like they belong in any camp. This feels like pure 2d but with the added details of 3d helping offload work on shading, lighting and perspective. Looking forward to your breakdown of the scene.
Thanks a lot!
Indeed, the search for this singular render (just like the original illustration) was the heart of this project. Your comment is so good to read!
The bts is coming but I’m off these days so It’s for end of august I think
(Minor critique - feet slide a little bit in spots?)
Questions from a newbie…
How did you do the details like the drips/dirt? Is there a technique, or do you have to shape everything by hand? Do they have a small thickness which produces the outline edge?
Also - does the reflection automatically not show the freestyle outlines? Or was there some trick to do that?
(Yep, this little slide, I know. I’ve draw the walking cycle animation seperately, that’s not the sync of the cycle, that’s the cycle himself wich is not at a constant speed. Anyway, I think it’s negligeable)
The drips at the ground are made with a handdrawed frame by frame 2D animation which is integrated in the scene (sorry).
The absence of outline in the reflections is automatic but I wanted it that way. It’d have been much complicated to make it outlined I think.
A bts video is on the way, thank you for your questions, these points will be added in the video
Just wondering: what was the benefit of creating this in Blender using the grease pencil, rather than breaking down your 2D artwork into layers and projecting it on geometry?
That being said, the principal benefit I see is the potential of a full 3D scene like this, it gave me opportunities to develop more shots (I added these here on the topic).
An other good thing is the quality of the render, I have previously made some shots in projection mapping with illustration in the past and there are often some problems to solve (some “behinds” and “texture stretchs”).
The use of the noise animation modifier to make the strokes vibrates like a traditional animation is great (I probably abuse of this here btw ).
It is also faster to extend your illustration.
Don’t get me wrong, I love projection mapping, but I think it is a very different approach.
Discover the “Behind the Scenes” article on mesmerizing animated project
In his article, Lio takes us through his creative process, from Grease Pencil and 3D modeling to lighting and Procreate animations, sharing tips and insights along the way.
Don’t miss this chance to learn from his detailed workflow!