Update October 16th
Conference is over! If you weren’t there you can still go check the photos here
Montréal Conference Photo Album
More photo soon!
Update October 11th
North American Art Festival
We now have some prizes secured, provided by the awesome and generous Blender Foundation!! (thanks alot Ton!!)
So be sure to bring all your atwork (images, videos and .blends!) on cd-rom for the conference so you can showcase them and talk about them and hopefully win a prize if people votes for you! And don’t be afraid of showing your stuff, because everyone can learn from everybody’s work whatever the level of experience is!
Our webmaster is also trying to put an upload system on the website so you guys could upload your things instead of having some cds. But nothing is sure, we’ll see later this week.
I seriously can’t wait for this weekend, and I hope everybody else is in the same mood!
Be sure to check the website!
http://projet.linart.qc.ca/blender/
UPDATE September 23
Everyone who ordered a t-shirt, check your email, and reply to it!
The website----> http://projet.linart.qc.ca/blender/
if there is any problem, reply here, or send an email to blender [at] linart.qc.ca
See ya soon!
Hi there,
well better early than late! so we’ll start right now thinking about it.
This year again I plan on organising the North American Blender conference in Montréal city (Quebec/Canada). Some of you went to the past one so you know how well they were all organised (at some extents lol), but this year I plan to have a really well scheduled conference. I’m thinking at having it over 2 days also, but I need to wait to see if we can have the local during 2 days.
The local
We’ll have a big computer lab at the bois-de-boulogne school.
The presentations
Of course we’ll need some people to talk infront of everyone so we can help the people who are starting with blender. Afterall, it’s the goal of the conference! For now, mr_Bomb and BgDM proposed themselves to make a tutorial about character modelling/unwrapping/texturing and I can’t wait to see what they’ll be cooking up! If you want to make such a presentation on any of the following subject (or others) be sure to contact me so I can plan a good schedule!
-modelling (vehicle/architecture/etc)
-animating (rvk/armature/keyframing/etc)
-game engine
-python scripting
-lighting (AO/radiosity/different type of lamps/yafray GI/etc)
When?!?
Of course our conference will be held at the same time as the one in Amsterdam. As for now, it will be held on the Saturday 15th of October and hopefully also on Sunday 16th.
T-Shirt
T-Shirt registration over
Art Festival
BRING YOUR ARTWORK! more info in a newsletter soon!
Challenge
After the art festival, and all those presentation, I believe the whole group would be ready for a small modelling challenge. We’d give a subject and people would go into some speed modelling frenzy to make up an image in maybe 30-to-1hour and the winner would win a small prize. I also thought about splitting the whole group into smaller group of 3-4persons so we could make a tag team challenge maybe?
If you have any more idea, be sure to give them to me! I really want this conference to be more friendly and open to everyone. I want everyone to speak to everyone else and meet the other blenderheads!
So more update to come on this in the next days/weeks! and for now, I better go and practice my spoken english!
List of tutorial
Head Modelling/texturing - Mr_bomb/BgDM
Character Anim (new anim system) - Gabio
City modelling using script - Ecks
Lighting principles (3points lighting) - Ecks
**Yafray - You??? <--------------
Procedural Texturing - Ecks
Interface - Video tutorial (depending on experience level of the attendants)
Sequencer - Ecks? (anyone know it better than me please, I don’t use it often)
SoftBodies - Mr. Bomb
New transform system example (gizmo, axis constraint, simple stuff) - **You??? <-------------
**Converting a model .3ds—>.blend - You??? <-----------
**Game Engine - You??? <------------
RampShader/material menu - Ecks (or anyone else?)
**DupliVert/DupliFrame/etc… - You??? <-----------
Raytracing (AO, Reflection, Refraction, rayshadow) - Ecks (or anyone else?)
**Using the OOPS schematic to organize a scene? - You??? <----------
**Radiosity - You???
**Lattice/modifers - You??? <------------
particles(collision etc…) - Ecks
blueprint modelling - Bussman
If blender 2.4 come up for the conf, we’ll probably have moer things to talk about, so if you have suggestion, feel free to tell me!
Where can you sleep?
As I said, I cannot take in charge to find a place to sleep for all the attendant, but I’ll try to find a few cheap hotel/motel to help you guys. More to come about this soon!