Hi guys,
I needed to practice with hair simulation. And I needed a mullah character for an on-going project.
MakeHuman gave me a great start, and I used about 6 particle systems for the beard. I have modified the default texture and made it full PBR. I then sculpted the hat and used clothes simulation for the clothing.
It was not on purpose, but he bears a resemblance to a famous figure, doesn’t he?
All feedback is more than welcome, and I am happy to share more detail about the process if anyone is interested.
Behind-the-scene
Refining diffuse, adding spec and bump to MakeHuman textures:
Adding magic subsurface
He gives a different vibe without the chin and neck beard, right?
Starting on the hat sculpt, messing up the proportions