I’m getting no luck in my other thread, so I thought I’d rephrase my query:
- What operations in Blender besides rendering are currently threaded to take advantage of multiple processing cores?
- For what operations can we expect to see multi-threading in over the next few versions of Blender-- the compositing nodes, simulations, etc.?
- I remember Ton mentioning something at Bconf '11 about multi-threading realtime animation in the 3D view-- how exactly would this work?
- Are there any other areas where multi-threading would offer a performance boost?