Hi,
I created a point cloud in geometry nodes. The points have different colors as can be seen in image 1. The colors are passed to the shader via attribute.
I want to turn the points into a volume and the volume should have the same colors as points.
However, when I add a “points to volume” node I lose the color information as can be seen in image 2.
Is it possible to pass the color information to the shader for the volume somehow?
Just off the top of my head, I’d say the issue is likely that volumes don’t have a point index to sample from. You may have to use proximity instead. Good luck.
i think he actually cheated a bit, he used a Volume to mesh then a Volume material… is this the only way to color a volume? ^^
i am currently trying to use a mesh volume as he does… then use point density to input color